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 Mamoru Momoru's technique sheet.

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MaMoRu.
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PostSubject: Mamoru Momoru's technique sheet.   Tue May 20, 2014 1:42 am

MAMORU MOMORU's TECHNIQUE SHEET
Name: Senchō Mamoru no sutairu: Quick Guard
Rank: F
Style: Senchō Mamoru no sutairu
Description: This technique allows Mamoru to swiftly and almost immediately raise his bigger blade in front of him diagonally, and spin to adjust himself and his blade to face an upcoming attack and block it.

Name: Senchō Mamoru no sutairu: Spin Guard
Rank: F
Style: Senchō Mamoru no sutairu
Description: This technique allows Mamoru to spin three hundred and sixty degrees before blocking an upcoming attack at an angle. This technique cannot work against attacks that are especially fast and focuses on agility. This is used mainly when the shorter blade is in use, so as to conceal his movements in switching to the bigger blade.

Name: Senchō Mamoru no sutairu: Spin Switch
Rank: F
Style: Senchō Mamoru no sutairu
Description: This technique allows Mamoru to swiftly make a complete turn, switching between his blades as his back faces his foe. He sheaths his drawn blade and draws his sheathed blade. This move focuses on concealing actions and confusing opponents and also on agility, completing the spin as quickly as possible and often swinging the drawn blade to block any upcoming attacks. Almost all techniques in this sheet can be linked to this one.

Name: Senchō Mamoru no sutairu: Figure 8 Assault
Rank: F
Style: Senchō Mamoru no sutairu
Description: This technique utilizes Mamoru's smaller blade. Extending his arm forward, Mamoru slashes at his opponent with the blade diagonally from the top right to the bottom left, raises his hand up and slashes from the top left side to the bottom right before raising his blade up again and repeating for a while, until either the target attacks or the target is off guard. If the target attacks, Mamoru uses the short blade to delay the attack by a fraction of a second which he uses to Spin Guard. If the target goes off guard, Mamoru performs a Spin Switch and slashes while spinning the second one hundred and eighty degrees.

Name: Senchō Mamoru no sutairu: Backhand Counter
Rank: F
Style: Senchō Mamoru no sutairu
Description: This technique uses the smaller sword but requires Mamoru to be wielding the bigger one. This can only be used when a foe is attacking either from behind or from the sides. Mamoru quickly frees one hand to draw and slash the smaller blade toward a coming attack. In the daytime, algae on the sword tend to stick opposing weapons onto the sword.

Name: Senchō Mamoru no sutairu: Backhand Block
Rank: F
Style: Senchō Mamoru no sutairu
Description: This technique uses the bigger sword but requires Mamoru to be wielding the smaller one. This can only be used when an attack is approaching from the sides or from behind. Mamoru frees his hand nearest to the approaching attack and with one hand draws and places his bigger sword towards the upcoming attack.

Name: Senchō Mamoru no sutairu: Sticky Counter
Rank: F
Style: Senchō Mamoru no sutairu
Description: Can only be used in the daytime, in the presence of sunlight when wielding the smaller sword. Also can only be used against opposing weapons, mainly swords and such. Mamoru attempts to catch an opponent offguard by clashing his sword with theirs, sticking their weapon temporarily to his with the help of the sticky algae. He then forcefully pulls the sword toward himself to try and bring his foe closer to him. Drawing the bigger blade, Mamoru now aims for the opponent's head, slapping him or her with a flat side of his blade.

Name: Light Combo beta
Rank: F
Style: Senchō Mamoru no sutairu
Description:
This is an extended combo of basic moves. Mamoru strikes first with his smaller blade, rushing his foe swiftly and leaning front on one of his knees and slashing his blade at his foe diagonally from a bottom side to a top side. He follows this up by taking a step forward simultaneously placing his hand hand on his foe and pushing him back a little as he performs a Spin Switch, spinning and switching weapons swiftly, ending up with his bigger blade. He uses the bigger one to position it so that its flat sides are up and down, and slash at his opponent from his one side and then his other side. He then spins in the opposite direction from the initial spin, changing weapons again and standing in a proper stance with the initial weapon. This technique is easier to block than to avoid.

Name: Heavy Combo beta
Rank: F
Style: Senchō Mamoru no sutairu
Description:
This is an extended combo of basic maneuvers. Starting with the bigger blade in hand, Mamoru places the blade in front of him diagonally in a defensive position. In the same position he charges an opponent. Upon making impact, he quickly makes a Spin Switch, spinning and switching to his smaller blade simultaneously. He continues to rush his opponent by slashing his blade and thrusting it violently and rapidly for up to three seconds before spinning and switching blades again. He smashes his blade down at his opponent in an attempt to crush his foe. If it hits, the combo ends here. If it doesn't, Mamoru rushes forward with the blade scratching the ground and within fractions of a second thrust the blade upwards, attempting to hook his enemy and spinning with his legs alone as he would then smash his opponent in the opposite direction.

Name: Mamoru Massacre beta
Rank: F
Style: Senchō Mamoru no sutairu
Description:
This is an extended combo of basic maneuvers. Mamoru strikes first by charging his foe with his bigger blade pointing at him/her, performing a power smash. Flat ends to right and left, he slams the straight blade into the ground before his opponent. This is to get his opponent to back a little. Within a fraction of a second from this, he quickly uses friction to tilt the sword and dig it into the ground as he and its handle swiftly rose towards the sky. Using it as a method of jumping, he leaps from his hands, already accelerating, the maneuver launches him a good distance further, approximately right behind his target. Mid air, he draws his smaller blade and spins to face his target. If executed properly, at the end of this trick, he will be behind his target, or at least in front of his target if he or she had spun to face him. This is usually a set up for "Meteor Crash".

Name: Captain's Combo beta
Rank: F
Style: Senchō Mamoru no sutairu
Description:
This combo consists of several moves, and a last optional move. Mamoru uses his smaller blade to assault his foe relentlessly without giving them a break. Nine times he clashes swords with his foe or slashes at them with every intent of breaking them down. He attacks at a rapid pace trying to open them. If they get off guard, he links this move to "Spinning Flat End Uppercut" directly by performing a Spin Switch and performing the E-ranked technique as a chain immediately. If he fails to crack his foe's defense, he performs a Spin Guard and rushes his opponent in a guarding position, attempting to atch him by surprise and linking to the E-ranke maneuver anyway.

Name: Senchō Mamoru no sutairu: Meteor Crash
Rank: E
Style: Senchō Mamoru no sutairu
Description: This technique allows Mamoru to rapidly sprint forward about eight to ten feet and crash his smaller blade into a target. In the night time, due to his blade's ability, the impact causes a miniature explosion. The explosion is not as much fire as it is explosion. It mainly causes dust and a loud noise and covers a radius of no more than a foot, but impacts greatly. Due  to this, when striking, Mamoru extends his arm to the fullest and turns his body ninety degrees away from the area of impact when performing this technique.

Name: Senchō Mamoru no sutairu: Spinning Flat End Uppercut
Rank: E
Style: Senchō Mamoru no sutairu
Description: Mamoru places the end of his bigger sword on the ground, its flat parts facing him and his target. He then brings the sword back to his waist and swings it at his target as he charges forward, much like a baseball bat but more vertical, precisely turning his blade as he makes contact to assure only flat parts of the sword make impact and as such his target does not get cut. However the impact is powerful and can cause a great deal of damage on direct contact, sending targets flying even. Mamoru does a quick spin at the end of the maneuver to keep balance as he swings the heavy blade.
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PostSubject: Re: Mamoru Momoru's technique sheet.   Tue May 20, 2014 9:17 am

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